Samsung has once again been caught manipulating benchmark software scores. Following a similar incident earlier this year with the Galaxy S4, Ars Technica discovered that Samsung was once again boosting performance when the Galaxy Note 3 detected that benchmarking software was running. The South Korean company has once again defended its practices and denied any wrongdoing. It provided the following statement to CNET UK:
“The Galaxy Note 3 maximises its CPU/GPU frequencies when running features that demand substantial performance. This was not an attempt to exaggerate particular benchmarking results. We remain committed to providing our customers with the best possible user experience.”
Samsung’s statement does not explain why this processor boosting appears to be limited to benchmarking apps such as AnTuTu, Geekbench, GFXBench, and Quadrant. If the code is there to help apps that demand “substantial performance,” should we not expect to see a number of games on the list as well?
In the end, all that Samsung has accomplished by gaming benchmarking scores is reduce if not eliminate completely the effectiveness of a tool that it could have used to demonstrate how its devices are faster than those of the competition. Case in point: Ars Technica found that the Galaxy Note 3 was still faster than the LG G2 even when benchmarking manipulation was eliminated.
Source : CNET UK